It's time for the holiday release schedule! Or the lack of a release...
Outside of my creative works etc, my line of work is Software Development, I work on various projects of different tech and states one thing most of those projects have in common though
You all may have seen my current ongoing project Dungeons of Loot, a non-violent rogue-like where you loot four ancient magical dungeons. This is the first of many dives into various sections of
It's been a little while hasn't it? If you've been keeping up with my twitter antics, then you'll probably know that I've put Starlight Path on the back burner for a while. This
"Puzzle your way across star systems as a courier, a courier of lovers in need of reuniting."
Puzzle your way across star systems as a courier, a courier of lovers in need of reuniting.
A brief on my personal experiences and how they've started shaping my games.
Where do I start... To be honest, I'm not to sure. Last year was just a mess and I'd been stuck in a rut in what I wanted to do, battling my own mind and where I want to go with everything.
This is probably the first time that I've not completed a jam because of my mental state, which is certainly something because I can generally focus pretty well.
A small dungeon crawler madei n 48 hours for Ludum Dare 42.
How to reduce the amount of update calls in Unity3D.
A small, fast-paced, arcade gardening game.