A small experience for introspection...
This project went through my design process pretty quickly, I had the idea of what I was aiming for from the get-go. I wanted something pretty that was personal and someone could take time for some introspection if they wanted.
Generally, it was a pretty simple implementation throughout the entirety of it. I feel that using the correct parts of the entire unity game loop helped in its simplicity, such as having things like material allocation and setup in the
Awake functionality along with having the player movement in the
FixedUpdate loop due to it using physics.