It took me a whole week to just split down the next chunk of work for Project 2, but I did find the drive to get some of it started!
Welcome to the third dev blog for Project 2. If you've missed the first two you can find them here (#1) and here (#2). GameplayPreviously, I went into a bit of a technical
"Project 2 is the next game indirectly following on from my previous release Prophecy. It's shaping up to be a turn-based escape style game, with cel-shaded style visuals."
Dungeons of Loot is going into a year or two long hiatus, paving the way for some more short-form projects.
It's time for the holiday release schedule! Or the lack of a release...
"Puzzle your way across star systems as a courier, a courier of lovers in need of reuniting."
A brief on my personal experiences and how they've started shaping my games.
How to reduce the amount of update calls in Unity3D.
Release notes for Best Garden version 2.0.92
One of the first things I generally do when creating a new project at work is create a buildscript. Now these can come in many different forms, from using Powershell scripts, through to