Dungeons of Loot is going into a year or two long hiatus, paving the way for some more short-form projects.
"Enough of the negative stuff though, I'm very happy that my creative spark is back and that I'm doing game development once again." - Luke 2020
As someone whos fulltime job is as a software developer, there are always new things to learn, whether it be new design pattern, a new language or existing features in a language you've
A deep dive into Guide of the Butterfly
Everyday we take on step closer to death and become slightly different in the process...
A small experimental game, made to help with grieving.
It's time for the holiday release schedule! Or the lack of a release...
Outside of my creative works etc, my line of work is Software Development, I work on various projects of different tech and states one thing most of those projects have in common though
You all may have seen my current ongoing project Dungeons of Loot, a non-violent rogue-like where you loot four ancient magical dungeons. This is the first of many dives into various sections of
It's been a little while hasn't it? If you've been keeping up with my twitter antics, then you'll probably know that I've put Starlight Path on the back burner for a while. This
"Puzzle your way across star systems as a courier, a courier of lovers in need of reuniting."
Puzzle your way across star systems as a courier, a courier of lovers in need of reuniting.